The team searches for a valuable Zero Point Module rumored to be hidden on the planet Dagan — but their new allies have motives of their own.
Sheppard tries to convince Weir to mount a rescue mission to free Colonel Sumner, Teyla, and the others captured by the Wraith.
The Atlantis base is threatened when the team discovers that an alien entity is in the city. McKay’s experiment with alien technology goes awry.
The team finds themselves in mortal danger when their Puddle Jumper ship becomes lodged in the Stargate.
After a series of run-ins with the Wraith, the team begins to suspect their Athosian allies of having a spy in their midst.
A new Stargate team embarks on a dangerous mission to a distant galaxy, where they discover a mythical lost city — and a deadly new enemy.